Fallout Game Merchant Chapter 88 - Stats (2024)

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"Argh…"

Six who was sent back to the Fallout World landing on a crater surrounded by destroyed homes and their debris and getting a little damage on his landing. He slowly took his surroundings and understood that he was at the center of the nuke, blast that was supposed to kill him.

Looking at his main menu, he understood everything that had happened had to be real. He felt heavy all over, yet his wounds were healing at a startlingly rapid rate. He was glad that the Proxy Body inherited All his perks, abilities and implants.

As he was leaving the crater, he heard a faint Russell. Locating the enemy, it ended up being a radroach. Taking out his lucky to finish it off, he received multiple messages from his system.

Ping!

[Host does not meet the requirements to use weapon]

[Weapon lucky requires: D 20 Strength, B 24 Perception, B 18 Dexterity, S 10 Luck]

[Host can bypass requirements by using implants. Note, by doing so, weapons damage and performance will be lowered]

"Screwed it, I'll just use lucky as it is."

He fired a shot expected to kill the radroach, but he ended up missing the shot. Two more shots later, he finally hit the radroach, to his surprise, he only ended up wounding in.

Ping!

[Weapon lucky Damage has been reduced by 70% and accuracy by 40%]

"Screw this!"

Six holstered Lucky and used his thermite wire implant to strike the radroach. As the thermite wire struck it, the radroach was split in two leaving a burned imprint on the pavement.

"System why did my thermite wire work without any penalties?"

[Thermite Wire is part of Host]

[Therefore, Thermite Wire does not need Requirements or Penalties]

"So, what you're saying system is that I still have all my powered bonuses, correct? As long as they're not based on my stats right?"

Ping!

[Correct! Only weapons and spells Are affected by stats]

Six then grabs a stone on the ground, using his full force, he crushes into pebbles. He then grins thinking of How he has to do things with his own hands now, literally this time.

"I'm OK with this!"

Looking for a couple minutes, Six finally comes upon the nest of Raiders. Combining shave with his superspeed, he arrives close to the two guarding the entrance It takes them out using finger pistol. Their death throes alert other nearby raiders, who can't you check to see what happened, only to meet their deaths by multiple air blades of his tempest kicks, that tore them to pieces.

The remaining raiders scattered, making for an escape and running for their lives. Six asides not to let them go and performs tempest kicks again, Only to be met with complications

Ping

[Host has used up max of Skill and Attunement]

"Oh, great. Take me to menu."

Within the main menu, he sees that his leveled up 2 times. Giving him a total of 30 point for his stats, he decides to put 10 points on Strength, Perception and Dexterity. Making him now being able to use Lucky. With its favorite revolver back in business, he guns down all the remaining raiders.

"Yeah, I'm not dealing with crap anymore. System, bring me to Dark Souls equipment."

Going through the store menu Six purchased.

+Covetous Silver Serpent Ring +3 Version: +35% more XP. For 120,000 MSP

+Covetous Gold Serpent Ring +3 Version: +20 Luck. For 85,000 MSP

+Ring of Steel Protection +3 Version: +15 Resistance. For 70,000 MSP

+Havel's Ring +3 Version: +25 Resistance, +5 Endurance. For 100,000 MSP

+Sun Princess Ring: +5 Vigor. For 70,000 MSP

+Life Ring +3 Version: +10 Vitality. For 80,000 MSP

+Chloranthy Ring +3 Version: +10 Vigor. For 95,000 MSP

+Ring of Favor +3 Version: +5 Vitality, +5 Vigor, +5 Endurance. For 90,000 MSP

+Prisoner's Chain: +5 Vigor, +5 Endurance, +5 Vitality, and reduces all defence by 4%. For 80,000 MSP

+Knight's Ring: +10 Strength. For 85,000 MSP

+Hunter's Ring: +10 Dexterity. For 85,000 MSP

+Scholar Ring: +10 Intelligence. For 85,000 MSP

+Priestess Ring: +10 Faith. For 85,000 MSP

+Carthus Milkring: +3 Dexterity and obscures the wearer. For 40,000 MSP

+Reversal Ring: opposite gender. For 30,000 MSP

+Skull Ring: Attract enemy attacks.For 10,000 MSP

+Calamity Ring: Reduces defense by 100%. For 80,000 MSP

+Sage Ring +2: +5 Arcane, +5 Attunement, +5 Intelligence, +5 Mind. For 110,000 MSP

+Dusk Crown Ring: Reduces consumption of Attunement by 25% at the cost of 15% less max HP.For 85,000 MSP

+Wolf Ring +3 Version: +15 skill, +10 Attunement, +5 Resistance. For 100,000 MSP

+Farron Ring: +10 Skill, +5 Attunement. For 80,000 MSP

Six spent 1,665,000 MSP for all the rings and equipped the Sage Ring +2, Wolf Ring +3 Version, Knight's Ring, Hunter's Ring, Scholar Ring, Chloranthy Ring +3 Version, Ring of Steel Protection +3 Version, Havel's Ring +3 Version, Covetous Gold Serpent Ring +3 Version and Covetous Gold Serpent Ring +3 Version

Feeling rejuvenated by the rings, Six went on three more killing sprees, taking out two more Raider nests and a den of Super Mutants. By the end of his incursion, he had leveled up 7 more times and had a total amount of 105 points.

Six put 30 on Vitality, 20 on Endurance, 15 on Strength, 10 on Skill, 10 on Attunement, 10 on Dexterity and 10 on Perception.

After leaving his stress from being immobile by his new uncle's action, Six thought back at what the institute did to him. Sending a courser representative to murder him with a nuke at the meeting.

"Well, those dumb f*cks, tried to kill me just because I wouldn't hand them all my tec. The consequences of every act are included in the act itself, None of them imagined that a horrible ordeal was drawing nigh. Nobody suspected that by the end of that long day, every minute would matter."

Six took his pip-boy and communicated with Fate on Gargantua one.

"Fate, highjack The Molecular Relay signal underground the Commonwealth Institute of Technology. Send as many Death Trooper units as possible and Terminate everything inside, except for the scientist and the research data."

"It will be done as quick as possible Supreme Commander."

With all that done, Six transported towards location of Rebecca, signing the end of the institute.

RACE: Outer God

Proxy Body: Misterian/Eldridge Horror

NAME: Six D. VI

LEVEL: 03

Vigor: 10 +10 (20)

Attunement: 20 +5 +10 (35)

Arcane: 10 +5 (15)

Endurance: 30 +10 +5 (45)

Vitality: 40

Resistance: 10+5 +15 +25 (55)

Strength: 35 +10 (45)

Dexterity: 30 +2 +10 (42)

Perception: 30 +2+2 (34)

Skill: 20 +15 (35)

Mind: 10+5 (15)

Intelligence: 10+5 +10 (25)

Faith: 10

Luck: 10 +2 +20 (32)

Armour:

Crimson custom riot gear: +1 Perception, +2 Dexterity, +20% Movement-speed while in sneak

Crimson custom cowboy hat: +2 luck, Critical Chance +5, Perception +2,

Accessory:

Rings (10/10):

-Sage Ring +2: +5 Arcane, +5 Attunement, +5 Intelligence, +5 Mind

-Wolf Ring +3 Version: +15 skill, +10 Attunement, +5 Resistance

-Knight's Ring: +10 Strength

-Hunter's Ring: +10 Dexterity

-Scholar Ring: +10 Intelligence

-Chloranthy Ring +3 Version: +10 Vigor

-Ring of Steel Protection +3 Version: +15 Resistance

-Havel's Ring +3 Version: +25 Resistance, +5 Endurance

-Covetous Gold Serpent Ring +3 Version: +20 Luck

-Covetous Silver Serpent Ring Ring +3 Version: +35% more XP

Reckless (0/1):

PERKS:

Amplifier-

-Fortune Finderlv4, Scroungerlv4, Cap Collector lv3,

-Toughnesslv5, Stonewall, Adamantium Skeletonlv3, Aquaboylv2, Party Boy,

-Grim Reaper's Sprintlv3, Implant GRXlv2, Ain't Like That Now, Refractorlv5,

-Solar Poweredlv3, Night Personlv3, Lead Bellylv3, Lifegiverlv3, Action Boylv3,

-Steady Aimlv3, Awarenesslv2,

-Strong Backlv5, Rootedlv3, Pain Trainlv3,

-Pickpocketlv4, Locksmithlv4, Hackerlv4, Sneaklv5,

-Chem Resistantlv2, Rad Resistantlv4, Canniballv3, Ghoulishlv4, Local Leader, V.A.N.S.lv2, Idiot Savantlv3,

Combat-

Mysterious Strangerlv4,

-Gunslingerlv5, Riflemanlv5, Commandolv5, Heavy Gunnerlv5, Demolition Expertlv5,

-Iron Fistlv5, Big Leagueslv5, Basherlv4,

-Better Criticalsx2, Ninjalv3, Quick Handslv3, Moving Targetlv3, Four Leaf Cloverlv4, Gun Fulv3, --- --Ricochetlv3, Critical Bankerx4, Sniperlv3, Penetratorlv2, Concentrated Firelv3, Lady Killer lv3, Lone Wanderer lv4,

-Attack Doglv4, Animal Friendlv3, Inspirational.lv3, Wasteland Whispererlv3, Intimidationlv3,

Nerd Rage!lv3, Mister Sandmanlv3, Blitzlv2, Bloody Mess,

Craft-

-Jury Rigging, Mediclv4, Science!lv4, Robotics Expertlv3, Gun Nutlv4, Armorerlv4, Blacksmithlv3, -Nuclear Physicistlv3, Scrapperlv4, Chemistlv4,

Magic perk:

Amplifier-

-Dual Casting, Quiet Casting, Matching Set, Treasure Hunter, -Master Destruction, Master Restoration, Master Conjuration, Master Alteration, Master Illusion,

-Augmented Elements, Destruction, Recovery, Avoid Death, Regeneration, Necromage, Respite, Ward Absorb

-Summonerlv5, Necromancy, Dark Souls

-Magic Resistancelv5, Mage Armorlv5, Stability

-Master of the Mind, Hypnotic Gaze, Aspect of Terror

-Conditioning, Well Fitted, Tower of Strength, Reflect Blows

-Custom Fit, Unhindered, Wind Walker, Deft Movement

-Perfect Touch, Misdirection,

Combat-

-Barbarianlv5, Sweep, Devastating Blow, Champion's Stance, Great Critical Charge, Warmaster, Deep Woundslv5, Limbsplitterlv5, Skullcrusherlv5

-Armsmanlv5, Bladesmanlv5, Bone Breakerlv5, Dual Flurrylv5, Dual Savagery, Fighting Stance, Critical Charge, Savage Strike, Paralyzing Strike, Hack and Slash

-Overdrawlv5, Critical Shotlv5, Eagle Eye, Bullseye, Steady Hand, Quick Shot, Power Shot

-Shield Wall.lv5, Quick Reflexes, Deflect Arrows, Elemental Protection, Block Runner, Shield Charge, -Disarming Bash, Deadly Bash, Power Bash

-Fists of Steel, Cushioned,

Craft-

-Enchanterlv5, Elemental Enchanter, Insightful Enchanter, Corpus Enchanter, Extra Effect, Soul Squeezer, Soul Siphon, Mystic Binding, Soul Stealer, Oblivion Binding

-Arcane Blacksmith, Steel Smithing, Dwarven Smithing, Elven Smithing, orichalcum Smithing, Ebony Smithing, Daedric Smithing, Dragon Smithing,

-Juggernautlv5, Agile Defenderlv5,

Cyberware: all tier 5

-Militech "Apogee" Sandevistan, CHROME COMPRESSOR,

-MECHATRONIC CORE, RAM UPGRADE, BIOCONDUCTOR,

-THERMAL MONOWIRE, ELECTRIFYING GORILLA ARMS,

-SMART LINK, SHOCK ABSORBER, IMMOVABLE FORCE, MICROROTORS,

-CLUTCH PADDING, HEAL-ON-KILL, BIOMONITOR, BLOOD PUMP,

-JENKIN'S TENDONS, LYNX PAWS, FORTIFIED ANKLES, REINFORCED TENDONS, LEEROY LIGAMENT SYSTEM,

-KIROSHI SENTRY OPTICS,

-SPRING JOINTS, RAM RECOUP, BIONIC JOINTS, DENSE MARROW,

-TYROSINE INJECTOR, ADRENALINE CONVERTER, VISUAL CORTEX SUPPORT,

-OPTICAL CAMO

Gacha ticket: 0xViolet, 0x gold, 0x silver, 0x white

caps: 2,337,682 + 741,001,200,000,000 berries

MSP: 17,981,576,435


Fallout Game Merchant Chapter 88 - Stats (2024)

FAQs

What do you get for completing Vault 88? ›

Notable loot

A Vault 88 trunk - To the right of the entrance. Contains 10 Vault 88 jumpsuits and 10 Pip-Boys, with an eleventh jumpsuit on top of the trunk. The contents of the trunk are reset as soon as the Vault is exited. Legend of Vault 88 - Given by Overseer Barstow after completing all of the experiments.

Is Vault 88 a large settlement? ›

Vault 88 is the largest settlement in terms of build space, with Spectacle Island being the second largest.

What happens if you send the vault-tec rep to Sanctuary? ›

If the player character elects to send him to Sanctuary Hills and he does not appear, he may be moved to the settlement via the console after which he will be assignable.

How to clear the rubble in Vault 88? ›

Walk over to the sign for the North Sector and enter edit mode to clear out the giant pile of rubble. Make your way through the area, killing Mole Rats as you go by. Enter the tunnels and you'll eventually reach a subway section. Walk around the overturned train car, clearing the area of ghouls as you go.

What level should I be for Vault 88? ›

To begin this DLC, you'll have to be at least Level 20. As soon as you've got that taken care of, you should discover a radio beacon coming from Vault 88.

Should I help overseer in Vault 88? ›

You don't have to kill her. Just do all the quests but always pick the good parameters. She'll end up leaving in disgust and award you with the overseer's suit. Pick all the good options (not the ones that hurt or bother your settlers) and you get great buildable settlement happy jobs in return.

Can you build in Vault 88? ›

Vault 88 is an add-on location to the main Fallout 4 game via the Vault-Tec Workshop DLC. This opens up a bunch of new building options including building one's very own vault!

What's the max amount of settlers you can have in a settlement Fallout 4? ›

Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL!

What is the largest settlement in Fallout? ›

Spectacle Island comes with the game's largest building area and, apparently, its highest built limit, meaning it's one of the most versatile locations going. Exonar has gone outwards instead of upwards, building a seaside shanty town complete with a nostalgic, no doubt toxic, high-rad pier.

What happens if you give Amata the gun? ›

Overseer's office

If they let Amata keep the 10mm pistol, she will free herself by shooting Mack. If the player character enters the room, Amata will flee and Mack will attack.

What happens if you save Vault 34 dwellers? ›

If you save the Vault 34 Dwellers, the Sharecroppers will move back to California. If you save the Sharecroppers, the Vault 34 Dwellers will die. So save the Vault 34 Dwellers. Also, they will give you items from time to time.

What happens if you surrender your weapons to the overseer? ›

When Mack goes down, Amata will flee the room (and go to her apartment at #14), and you'll be alone with the Overseer. If you surrender to him, then he'll take your weapons and use them against you. If you threaten to hurt Amata, then he'll give you his office key and password.

What does Vault 88 give you? ›

If you complete the Vault 88 storyline you'll be able to build the vault structures in your other settlements. So you'll be able to build stuff like slot machines, soda fountains, the most powerful power generators in the game, etc.

Why won't it let me talk to Overseer Barstow? ›

After building the overseer's desk, the overseer may not speak to the player character and the quest will be stuck. This bug is caused by scrapping the cases full of vault suits and Pip-Boys in the antechamber or by removing their content. Inputting setstage xx004840 300 will advance the quest as normal.

What happens to Valery Barstow? ›

If the questline ends with the settlers being happy, such as using all "humane" perimeters in the experiments, Valery will furiously leave Vault 88 forever and may later be found dead upon the Sole Survivor's return to the vault.

What do you get for beating the overseer? ›

You get 15 levels on your character (from beating the Alpha Overseer) and when you max out a chibi by fighting alpha dinos you get an additional 5 levels.

What do you get for completing skull trooper quests? ›

Skull Trooper Challenges are exclusive challenges for the players that own the Skull Trooper outfit. Completing the five challenges unlocks the Ghost Portal Back Bling.

How many rewards do you get for great vault? ›

The Great Vault: Alternative Rewards

You can carry a maximum of 12. You will receive 2 if you complete one objective. You will receive 4 if you complete two objectives. You will receive 6 if you complete three or more objectives.

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